﻿

using System;
using System.Collections;
using dotmob;
using UnityEngine;

public class Splash : MonoBehaviour
{
    private IEnumerator Start()
    {
        //if (!AdsManager.HaveSetupConsent)
        //{
        //    SharedUIManager.ConsentPanel.Show();
        //    yield return new WaitUntil(() => !SharedUIManager.ConsentPanel.Showing);
        //}
        
        GameManager.LoadScene("MainMenu");
        yield return null;
    }
}